I found out some additional info regarding Flash game dev from Ben over at Fat Badger Games. It looks to be a pretty lucrative prospect after reading a lot of the info at FlashGameSponsorship.com. One of the big selling points for me is that the money is being made by sponsorships and ad revenue while the games are free to play. I believe that I’ll be pursuing Flash as my language of choice once I finish up my Game Maker’s Apprentice book. Because, well, I like money. A lot… Ahem… Anyways, in all seriousness, it would be great to be able to support myself while doing something I love. Especially since I would have creative freedom to make the kind of games I want to.
On the Game Maker front, I’m working with more advanced animation using different sized sprites on another tutorial game called Lazarus. I had a lot of fun tracking down a bug where the animation of the player character would animate correctly while moving right, but not animate at all when moving to the left and just jump jarringly to the next position. After looking through the events, it turned out that I forgot to attach the actual moving left sprite to the moving left object. It’s interesting in the context that I seem to learn and understand things much better when I have to think my way through troubleshooting issues, and this was no exception. It gave me a much better grasp of the positioning of the objects and how the animation really worked.




